I guess you can say my history as a gamer is bound to Ninja Gaiden, not with rage but with the warm, fuzzy memories of childhood. From my younger days with the Nintendo Entertainment System all the ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook We’re always down for playing an 8-bit adventure game, especially if it’s got a heavy dose of ...
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I have nothing negative to say about Ninja Gaiden: Ragebound, other than that it ends too soon
Tecmo’s Ninja Gaiden games are infamous for their difficulty, from the NES era trilogy of punishing side-scrolling action platformers to the modern Team Ninja games. The latest entry in that franchise ...
Before guns were invented in 1993 by Barry Gunn, video games were joyous celebrations of collecting all the fruits of the world. Face-shooting has dominated video games ever since, for better or worse ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
Even as we’ve entered a new generation of console hardware, the 8-bit aesthetics of yesteryear continue to remain in vogue. Largely, we have 2014’s Shovel Knight to thank for that, a crowdfunded indie ...
Chris started gaming in the 8-bit era so writing game reviews seemed like a natural choice of activity to protect his brain from further atrophy during his final year in a psychiatric penitentiary.
Shinobi non Grata is a side-scrolling 8-bit throwback to the early days of hardcore ninja action (back when Ninja Gaiden was top dog) and features a unique aesthetic and killer chiptune soundtrack.
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. Leveraging players expectations as a core game design ...
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