Back in the hazy olden days of the pre-2000s, navigating between two locations generally required someone to whip out a paper map and painstakingly figure out the most optimal route between those ...
There is a new sorting algorithm a deterministic O(m log2/3 n)-time algorithm for single-source shortest paths (SSSP) on directed graphs with real non-negative edge weights in the comparison-addition ...
In algorithms, as in life, negativity can be a drag. Consider the problem of finding the shortest path between two points on a graph — a network of nodes connected by links, or edges. Often, these ...
* Why do you want to base this on Dijkstra's algorithm, which is designed to find a single shortest-path? Surely there are better options for your base implementation. A quick Google search suggests a ...
The original version of this story appeared in Quanta Magazine. If you want to solve a tricky problem, it often helps to get organized. You might, for example, break the problem into pieces and tackle ...
The original version of this story appeared in Quanta Magazine. If you’ve been making the same commute for a long time, you’ve probably settled on what seems like the best route. But “best” is a ...