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Sonic Adventure marked the transition from 'Classic Sonic' to 'Modern Sonic', as he's often known. The new character design ...
When it comes to the design of their favourite hedgehog, Sonic fans can be a picky bunch. The blue blur has been rendered in countless styles throughout his 34 year history, and some are certainly ...
allowing for more open level design compared to the rather linear levels seen in the boost games. There remain insistent demands from some fans for a Sonic Adventure 3 and Kishimoto is well aware ...
you'll see a spin design very similar to that of the logo for the 2001 Dreamcast and Gamecube classic, Sonic Adventure 2. It's only appropriate that SA2 gets a major reference here, since it ...
Sonic Adventure was by no means a perfect game ... suffered questionable design decisions, and just seemed to coast on his past successes.
Eggman liked the design so much, he even used it in the ... In the game series, it's mentioned in Sonic Adventure 2 as well as in additional missable dialogue in Sonic Heroes.
I love Sonic the Hedgehog, but for as much as I've been enjoying the games over the last 20 or so years, I'd be lying if I said that they were all winners. Sonic Frontiers, however, strikes all ...
Sonic Frontiers is the "cornerstone of future Sonic games", just as Sonic Adventure was back in 1998 ... it seems the open zone design will be the new standard. Sonic Frontiers - The DF Tech ...
It’s the movement system and level design that I’ve always wanted from a modern Sonic game fully realized in a sleek, blockbuster adventure that leaves me actually wanting to dive back in and ...
The real meat of the adventure comes in Sega Hardlight ... are sleek and easy to navigate but call back to the level design of 3D classics like Sonic Heroes. They’re linear stages, but with ...
These design elements stayed in Sonic Adventure and Adventure 2, offering multiple routes or gameplay options, so that every level felt fresh and offered something different to appeal to a wide ...