If you want to design a car, you’ll need a lot of clay. After the initial two-dimensional sketches, cars are traditionally brought to life in the form of full-size clay models. But Nissan is trying to ...
Fluid Reality is offering an alternative to currently available haptic VR gloves, developing a cheaper, more lightweight device that doesn’t need to be tethered to bulky backpacks or trail multitudes ...
Bringing a user’s hands into VR has been a pretty logical move for ambitious companies in the space. The mouse and keyboard just don’t make sense, and while more conventional physical controllers make ...
Recently, a New York-based startup has emerged from the shadows and promises to give virtual reality (VR) and augmented reality (AR) users a much more natural alternative controller interface for ...
There’s a coming tide of VR peripherals on the horizon, and haptic gloves represent a compact, and (relatively) cost-efficient solution among the multi-pronged challenge that is VR input. While ...
Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and ...
is a senior tech and policy editor focused on VR, online platforms, and free expression. Adi has covered video games, biohacking, and more for The Verge since 2011. Facebook CEO Mark Zuckerberg is ...
Although the HTC Vive, Oculus Rift, and now the Samsung Gear VR ship with motion controllers, they do not fully emulate the movements of the hands and fingers. Instead, our physical hands and digits ...
Immersive headsets continue to lift off company drawing boards, in the hopes of powering a new wave of virtual reality in the consumer space — whether it’s the Facebook-owned Oculus Rift, Sony’s ...
GeekWire chronicles the Pacific Northwest startup scene. Sign up for our weekly startup newsletter, and check out the GeekWire funding tracker and VC directory. by Kurt Schlosser on Jan 26, 2021 at ...
For a fully immersive VR experience, one piece of equipment which still hasn't become widely available is a haptic glove which can provide tactile feedback to let users 'feel' virtual environments.
What a day and age we live in when you can design and edit CAD models in a virtual- or mixed-reality environment and then readily 3D-print those models when finished. It was only a short few years ago ...
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