If you’re wondering why this is a big deal, fighting games are a nightmare to play when using standard, delay-based netcode.
SNK is adding rollback netcode to much-loved brawler The King of Fighters XIII, which should make for a smoother online experience. The catch is that the developer is essentially charging it for it, ...
Alright, let’s talk about something that can make or break a fighting game: netcode. We’ve all been there, right? You’re in a high-stakes match, your fingers are flying, you’ve perfectly timed your ...