Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the ...
CEO Andrew Wilson said Veilguard "had a high quality launch and was well-reviewed," but failed to "resonate" with gamers who want "shared-world features." ...
The Veilguard failed at least partially because it didn’t have live-service elements. The gaming landscape has changed quite ...
The Veilguard failed because it lacked 'shared world features' according to EA, as the publisher's attitude to single-player ...
Although not directly referenced, that sounds very much like EA regrets sticking to a strictly single-player experience with ...
According to Andrew Wilson, the CEO at EA, one of the reasons why Dragon Age: The Veilguard didn't meet its internal sales ...