The Veilguard. It was a serious misfire from a once-exceptional studio, and while I can understand why it resonated with some ...
"For fans of the Dragon Age setting, Veilguard is an absolute treat ... and the painstakingly accurate rendition of Dungeons & Dragons will delight fans. A must-play, even if some frustrations ...
This is not the first time I’ve written about a video game that appears to have been sent out to die, and I predict it will ...
Last week, publisher Electronic Arts mentioned that BioWare's latest game, Dragon Age: The Veilguard, missed sales ...
In the wake of Dragon Age: The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why that happened. And his explanation is truly ...
In a new financial earnings call, EA CEO Andrew Wilson appears to imply Dragon Age: The Veilguard flopped because it isn't a live service game.
Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the publisher's top brass appear to have suggested. Speaking to investors last ...
Now, Dragon Age: The Veilguard reportedly did half the “engagements” EA wanted, just 1.5 million (and with EA Play, that’s not even sales). Reviews were okay, and many Dragon Age fans did in ...
During a recent investors call, EA CEO Andrew Wilson talked about how Dragon Age: The Veilguard failed to meet financial expectations and why he believed it didn’t land with fans. Ultimately ...
Electronic Arts (EA) confirmed its lower-than-expected results for its latest quarterly earnings, mainly attributed to a rough start for “Dragon Age: The Veilguard” and “EA Sports FC 25 ...
EA has suggested that Dragon Age: The Veilguard would have performed better as a live-service game. Despite some positive feedback, The Veilguard failed to meet EA's sales expectations by 50%.
TL;DR: Following the disappointing sales of Dragon Age: The Veilguard, EA says it will "reallocate resources" and focus more on its "highest-potential opportunities." It sounds like singleplayer ...