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Forward Kinematics vs. Inverse Kinematics. Not long ago, game characters were a lot like shellfish: they were basically piles of rock-hard segments.
In forward kinematics, we specify the joint angles (arm, shoulder, wrist), and from this we can get an end-effector (hand) position. This is relatively simple to do, ...
This is referred to as “kinematics”, and can be considered in both the forward and inverse sense. [aerdronix] built a robotic arm build that works in both ways.
Connecting Euclidean to light-cone correlations: from flavor nonsinglet in forward kinematics to flavor singlet in non-forward kinematics. Journal: Journal of High Energy Physics ...