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  1. Scientific modelling — English

    Applying computer simulation and other forms of computation to solve real-world problems in scientific disciplines.

  2. Computational science — English

    Scientific modelling SCMO Applying computer simulation and other forms of computation to solve real-world problems in scientific disciplines.

  3. SFIA 9 Home — English

    SFIA 9 is the new version of the global skills and competency framework for the digital world - published in October 2024.

  4. SFIA 9 skills directory A–Z — English

    Looking for something else? Generic attributes, business skills and behavioural factors. also known as workplace skills, employability skills, 21st-century skills, transferable skills, transversal skills, durable …

  5. Introduction to SFIA skills related to Software Engineering

    Summary: Applies computational simulation and mathematical techniques to solve complex problems in scientific disciplines. Illustrative applications in software engineering:

  6. Learning delivery — English

    Learning delivery uses a variety of techniques, resources and media including: face-to-face learning, e-learning, online virtual environments, fieldwork and projects, self-assessment, peer-assisted learning …

  7. High-performance computing — English

    High-performance computing is typically used for solving advanced problems and performing research activities through computer modelling, simulation and analysis.

  8. Help and resources page — English - SFIA

    An individual can acquire knowledge without applying that knowledge. Skill is applying knowledge and developing proficiency – which could be done in a controlled environment such as an educational …

  9. Business modelling — English

    developing and testing simulation models facilitating workshops to validate and refine models presenting models to stakeholders and explaining their implications. This skill shouldn't be applied to the …

  10. Learning design and development — English

    Includes instructional design, content development, configuration and testing of learning environments, and use of appropriate current technologies such as audio, video, simulation and assessment.